Hironobu Sakaguchi has “publicly” (on twitter) apparently refuted (twisists?) seriously or not, that his latest creation The Last Story (worth a visit just to listen to the short intro music loops – gorgeous) is not another Final Fantasy. Obviously, I’m not the first to make the observation of their similarities. I greatly anticipate further proof.
Post game-release, Feb. 22nd ’10, Video:
– The graphics both sprites and surroundings.
– Touch control in shops.
– The music & sound effects are fantastyc
– The touch D-pad looks very tedious for controlling around the world. I’m annoyed just not being able to see the entire screen. I’d definitely miss the tactile feedback, as well.
– Also, it is painfully clear that battles are just as tedious as ever. A double-tap on ‘attack’ to attack a random enemy instead of explicitly tapping a guy would’ve helped a great deal.
Don’t own this platform, and not going to pick it up anytime soon. Oh well. Fun to think about for me and fun to play for many others. Nice to know this generation gets a sweet taste of the RPG classics. Just you kids wait until they re-release “US” Final Fantasy III (or VI for those in-the-know). It’ll blow your Chucks off!
This marks the first moment I wished I possessed a device capable of hosting this platform. That which I call iPlatform is the underlying system that the iPod/iPhone/iPad runs. It is intimately interfaced with Apple’s various stores.
The 8-bit remakes never looked so slick. I’d definitely take to (re)playing these games in this medium over the more clunky Nintendo DS. Granted, I have been there and done that…
The Last Story is a new RPG for the Wii by Mistwalker studio, which is headed by the very fellow who created the Final Fantasy series, Hironobu Sakaguchi. So let’s take a cursory look at the new game:
Last = Final. Story ≈ Fantasy. Any monkey with a thesaurus could come up with that. And as you can see, the logos are also rather similar, almost formulaic.
Additionally, rumor has it that the famous Nobuo Uematsu, who composed so many Final Fantasy games – including FFVI & the amazing Dancing Mad piece - is composing the soundtrack. This comes as no surprise however, as he’s worked with the studio on previous titles.
One such is Lost Odyssey for the XBOX360 and just so happens to be the game I am currently entrenched in.
Will Square-Enix (or squeenix) extend its muscley legal arm towards this potentially IP infringing new game (series)?
Kefka‘s infamous rise to supremacy was the primary driving force in excelling FFVI’s story to the top of my all time greatest video game stories list. This maniacal villain is much akin to contemporary Batman’s Joker. Becoming the ultimate bringer of chaos, death and destruction is his only true unwavering motivation. But what makes him dynamic is that he is not simply a raving lunatic.
Upon attaining his pinnacle of power, he laments confusion for the very purpose of life, “why do people insist on creating things that will be inevitably destroyed?” Which simultaneously infers that his power to obliterate will eternally triumph. His phenomenal insanity is but one reason this demented clown consistently appears in top villain charts.
His final battle theme, Dancing Mad, is another. This four movement composition, written by Nobuo Uematsu, is a work of unequivocal genius. Each movement represents a different aspect of Kefka and exhumes more on FFVI’s deep storyline. What has been said in dialog and actions performed by the characters is echoed and elaborated in song. It is what all ending themes should strive for, a conclusion that summarizes from beginning to end and building towards the momentous climax.
A critical analysis of Dancing Mad, movement by movement, been written by SWE3tMadness, a Destructoid community member. He and I share a fondness of classical music from a young age, which is no doubt a prime reason for my reverence of this game. His article, the music and the beast that was Kefka, were inspirations for this post.
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